Archive for June 29th, 2009
Monday, June 29th, 2009 3 views
Do not adjust your eyes, you are seeing multiple Chun-Lis. After transforming LA’s Chinatown Mountain Bar into M. Bison’s favorite watering hole, Mike Ross was awarded $2,000 for placing first in best-of-16 Street Fighter IV tournament. The one-night-only event was organized by Capcom and I Am 8-bit to “celebrate” the DVD and Blu-ray release of Street Fighter: The Legend of Chun-Li . We think “celebrate” is the wrong word, but according to Capcom’s Unity blog , that’s what the party was organized for. We send our congratulations to Mike for winning the tourney and send our condolences to Capcom for being forced to giveaway nearly all profit * they extracted from the travesty that was Street Fighter: The Legend of Chun-Li .

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Shadaloo Lounge celebrates ‘Legend of Chun-Li’ DVD release, awards $2000
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Monday, June 29th, 2009 5 views
Logitech’s PS3 and PS2 compatible wireless racing wheel is currently on sale at Best Buy for $49.99 , half the peripheral’s regular price. While the Driving Force Wireless isn’t the best wheel in the manufacturer’s catalog, it features compatibility with a plethora of racing titles and Force Feedback. Logitech’s higher-end models feature 900 degrees of rotation, better build quality and enhanced Force Feedback, but demand beefier price tags. If you’re looking to add an inexpensive wheel to your regular gear-head gaming sessions, this could be the wheel for you. [Thanks, Ashish] Original source: playstation.joystiq.com , delivered by rss-farm.ru

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Logitech Driving Force wireless wheel half-price at Best Buy
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Monday, June 29th, 2009 2 views
It’s no surprise that the PS3 is seeing a great amount of support with a strong lineup of original first-party titles, but some see this strategy as a problem that might actually be hurting the PS3, not helping it. According to an in-depth piece over at GameSetWatch , Sony’s strategy for the PS3 over-emphasizes new properties and its first-party titles as system sellers, but is ultimately not doing enough to pull in consumers when compared to the other consoles. Look at the chart above and compare SCEA-published titles to the exclusives for other consoles like Halo 3 (which sold more than 4.8 million copies in its first year) and Mario Kart Wii (which has sold over 6 million units). Cleary, SCEA isn’t anywhere near Nintendo’s or Microsoft’s numbers (all figures excluding bundle sales), but why can’t SCEA games achieve that sort of level of sales? GSW points out it’s mainly because of Sony’s focus on risky new IP instead of safe bets (like sequels), noting third-party franchises like Call of Duty: World at War (1.1 million), Grand Theft Auto IV (1.7 million) and Metal Gear Solid 4 (1.1 million) have all sold better. It’s all a rather interesting interpretation of the NPD sales data, and there’s even further analysis to be read over at GameSetWatch. Head over there for the full read .

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Analysis: GameSetWatch looks at the strength of SCEA IP
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Monday, June 29th, 2009 1 views
It’s no surprise that the PS3 is seeing a great amount of support with a strong lineup of original first-party titles, but some see this strategy as a problem that might actually be hurting the PS3, not helping it. According to an in-depth piece over at GameSetWatch , Sony’s strategy for the PS3 over-emphasizes new properties and its first-party titles as system sellers, but is ultimately not doing enough to pull in consumers when compared to the other consoles. Look at the chart above and compare SCEA-published titles to the exclusives for other consoles like Halo 3 (which sold more than 4.8 million copies in its first year) and Mario Kart Wii (which has sold over 6 million units). Cleary, SCEA isn’t anywhere near Nintendo’s or Microsoft’s numbers (all figures excluding bundle sales), but why can’t SCEA games achieve that sort of level of sales? GSW points out it’s mainly because of Sony’s focus on risky new IP instead of safe bets (like sequels), noting third-party franchises like Call of Duty: World at War (1.1 million), Grand Theft Auto IV (1.7 million) and Metal Gear Solid 4 (1.1 million) have all sold better. It’s all a rather interesting interpretation of the NPD sales data, and there’s even further analysis to be read over at GameSetWatch. Head over there for the full read . Original source: playstation.joystiq.com , delivered by rss-farm.ru

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Analysis: GameSetWatch looks at the strength of SCEA IP
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